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[livejournal.com profile] gilko and [livejournal.com profile] jodisays were remarkably indulgent on Saturday night and actually started to draw up Deadlands characters. This was mainly an exercise to show jodi what stat based character creation was like, specifically so she'd understand the attribute/skill linkage common in most RPGs a bit more. But then the conversation turned good and Jodi stumbled across a decent nun concept, and George became a good little sidekick . . .we may have to run a session or two of that, if just for starters. And with a twist.

In the .PDF version of the DL Player's Guide there's a neat letter from Shane Hensley describing his first DL game. Apparently he ran it as straight Civil War espionage for the first few missions, had the party caught and killed, then resurrected them all as Harrowed 13 years later. Not a bad intro.

In revisiting the system, even for this brief period, I realized how much of the story is embedded in the system. I mean, tale-tellin'? Spirit? Guts? Aside form the cutesy Wild West slang (dropped g's abound) there are at least 10 stats or major skills that are tied solely to the world and advancement of the main DL plot. Savage Worlds attempts to fix some of this, but in the process strips out a lot of the framework that I enjoyed in DL. I'm looking forward top playing a session or two of DL, just to see what I use and what sits unloved on the sidelines.

dork?

Date: 2003-12-03 01:05 am (UTC)
From: (Anonymous)
First, Venter, Adrain, and Matt are fixing to play Mage, and now you guys and Deadlands... what the hell is going on?

I guess the weather is getting about right for massive ammounts of gaming...

Re: dork?

Date: 2003-12-03 01:23 am (UTC)
From: [identity profile] heiligekuh.livejournal.com
Hey, I want to be a part of that Mage game as well, if I can swing ddown to their neck of the woods.

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